

(Debuffs only inflicted on allies that take DMG)Įffect: Charmed Attacks are slightly limited On the next turn, it'll have 2 turns remaining. Zombified Receives DMG if healedĮffect: Death Knocked out after 2.5 turnsĭuration: 2.5 turns Applied during the attack phase. On the next turn, it'll have 3 turns remaining. Confused Allies can be targeted (Substitute and Counter are ineffective) Blinded Attacks have a slight chance to miss Strength: 20% / Poisoned HP is lowered on every turn (Debuffs only inflicted on allies that take DMG)Įffect: 20% Charge Cut Instantly reduces Charge Bar by 20% If the drop tables become incorrect please notify the wiki staff., all stated drop rates are estimates.ĭuration: 3.5 turns Applied during the attack phase. Drop table based on previous Proving Ground iteration.ĭrop table last updated: The game changes over time.
Dmg 125 full#
The DPS stat is the normal attack DPS, which is based on the full normal attack combo time, without animation cancelling. Other times, when the top results are tied, a random one is selected as the "best". Oftentimes, the "best" result isn't practical (e.g. The output is there so that the user can make sense of the results. The optimizer only does the math for you (theoretical optimum) and then outputs a list of results. A large majority of buffsĪre applied conditionally, and will thus need to be toggled by clicking a checkbox. Make sure you've toggled the buff if it is applied conditionally. If there is still a discrepancy, please raise the issue in the discord with a detailed account of level 71, the calculator's values might be off by a bit since it only has data for every 10 Small discrepancies are likely rounding error. Also make sure your talent levels are all correct and that the enemy's levelĪnd resistances are properly set. Check to make sure all the buffs are properly toggled on or off, depending on

Make sure your artifacts/weapons are correct by comparing the displayed stats to

Normally, the optimizer would focus on only atk,Įlectro dmg values, since that is what is used to determine the If I am trying to optimize Fischl's "E" skill, I would set the "Optimize Its primary use is to allow you to focus on optimizing a single stat. This setting forces the optimizer to considerĮlemental Mastery (and therefore Reaction Damage) will give you a bigger MUST also be "Affected by:" a certain element. MUST be toggled on, in order for "Reaction Mode" to be of any use. Hits I'd expect to proc an elemental reaction. Then the calculator does not switch into "Reaction Mode". If I expect it to procĮlemental reaction every time, I would set it to 100. The "Elemental Reaction Proc Chance" will be 50. Reaction like Overloaded about 50% of the time, Thus, if I expect Fischl's "E" to proc an "Average" column, unless the reaction type is Melt or Vaporize).Įlemental reaction that is proc'd (for Melt or Vaporize this is the In this mode, the "Non-Crit" and "Crit" columns become "Reactionless" andĪccount any elemental reactions (this is be the value that used to be in (for advanced users) This mode changes the Damage Column to display in
